zusi Circuit: Peter’s Picks Vol. 3

body of water during golden hour

Time for another round of Peter’s Picks! This collection of songs is definitely an eclectic one. Should give you an idea of why shuffling Peter’s Spotify library is a risky proposition. 

Leon Vynehall – Envelopes (Chapter VI)

On his 2018 album Nothing is Still, Leon Vynehall used the story of his grandparent’s emigration from England to New York City to frame a set of beautifully emotional ambient electronic songs. I highly recommend the album if you like this kind of music. “Envelopes (Chapter VI)” is my favorite track, and its music video is appropriately cinematic.

Jacques – Tout Est Magnifique 

Jacques has one of the more questionable hair styles I’ve ever seen but I’m willing to give him a pass after hearing this fascinating piece of ear candy.

The Blaze – Territory 

Another beautifully shot, very cinematic music video. 

Myd – Bingo 

Based on the cover of this EP, I’d guess that Myd has a good sense of humor. He makes some pretty awesome music to boot. 

Alex Gopher – On & On 

It’s a shame Alex Gopher hasn’t released more music considering how catchy songs like “On & On” are. “Back to Basics” is another great track on this EP.

Marvin Gaye – Sunny (Mercury Edit II) 

This is one of those songs that never fails to put me in a better mood. 

Al Green – Back Up Train

Al Green was just over 20 years old when he released this song / debut album in 1967. I’m 36 and can confidently say I’ll never have this much soul. 

Fela Kuti – Let’s Start 

Nigerian Afrobeat legend Fela Kuti’s music has had a much deserved resurgence over the past several years. This is easily my favorite song of his.

SOS (Sociedad Organizada en Sonido) – Buscaya Da Yada 

Can’t say that 1970s Mexican funk is a genre I know a lot about, but this song rocks.

Thunder Tillman – Exact Location of the Soul 

Thunder Tillman is a Swedish psychedelic jamrock / electronic music duo that look like time travellers from a hippie sex cult. Their aesthetic seems pretty genuine – one of their most recent releases was the 2022 LP Aural Healing Program for Peace and Longevity, which was accompanied by a hilariously weird “visual healing session”. 

Mata Hari – Easy 

1970s Australian rock set to a pretty cool animated video. 

Twin Peaks – Walk to the One You Love 

Twin Peaks are an awesome garage rock band of out of Chicago. “Walk to the One You Love” not surprisingly makes for great walking music.

Dr. Dog – Heart it Races 

I’ve loved Dr. Dog, and especially this 2007 cover of an Architecture In Helsinki song, since I was a teenager. They consistently make good music that’s easy to listen to.

Widowspeak – The Drive 

This video reminds me of long drives through the Nevada desert. There’s nothing like a good playlist to go along with an “open road, filling endless spaces”.

zusi Plays: Sunny Side Up – 1990s-2000s Japanese Pop Compilations (日之韵)

My friend and colleague Sunny had a listen to the late 1990s to early 2000s-era Japanese Pop compilation tapes in the Tape History. Here’s what he found:

前同事Sunny听了九零年代末两千年代初的日之韵磁带,发现有很多歌曲翻唱的版本在我们的藏品里: 

Recently a pile of J-Pop compilation tapes was discovered and sent to me for “analysis”. I finished listening to one of those, Volume 14, from August 1999. It was an interesting head scratcher about this release.

There were many popular tracks from the late 90’s to 2000’s in this compilation. Among them, one of the top selling singles ever, Tsunami by Southern All Stars, played as the first track. Other popular and mildly popular tracks made its way to the compilation, like:

Miki Imai – Goodbye yesterday

Do As Infinity – Yesterday and Today

Shiina Ringo – Gibbs

Luna Sea – Gravity

Gackt – Mirror

Mr. Children – Kuchibiru

Hysteric Blue – Haru

Glay – Beloved

B’z – Konya tsuki no mieru oka ni 

and so forth…

I listened to many of these tracks frequently in my youthful, university and highschool days. Nostagic hits, but then I noticed something was odd.

Interestingly, when I looked at the printed tracklist from the cassette insert, none of them matches the printed tracklist.

And then when listening carefully, other than two tracks – Southern All Stars and B’z, all tracks from this release was not with original vocals. It was not that the alternative vocals were bad, but just that the distinct vocal character that are accustomed to the tracks were definitely different. Some of those vocals tried to emulate the original but nowhere to be close – say, for Kuchibiru. And it feels like 1 or 2 tracks’ tempo were much faster as well, like the Luna Sea’s Gravity.

I wonder where these tracks were sourced from. Who were the alternative vocals? And since the original were widely available, why it was produced and sold like this? Was it vocal tracks just overdubbed over the instrumental tracks available on the single releases? Was it difficult for Japanese music finding their way into China in those years? But it has been known many other bootlegged versions were already available by then. 

The vocals on the tape were actually quite charismatic in their performances. It is just the logic in making the release is difficult to comprehend. It is not for the real fans, so maybe perhaps for those who has never listened to J-Pop but want to have a taste in the era with slow, or in rural China areas, and/or places with no internet connection.

Sounds of Japan” Tapes are available at the below address and additional tapes will be added on a rolling basis: https://c.mail.com/@649543521753114149/jMtIk6moSzaOcaIstWAZpQ

Into the Myst III – Deeper Worlds

This My Machine Life blog arc explores how computer games and gaming has shaped my creative vision and perception of the world in general, from an early time in my life until now.

Myst (1993)

Myst is one of the most famous computer games of the 1990s, and of all time. It was the best-selling computer game ever until The Sims took that title away in 2003. Through the powers of a magical book, the player is transported to an island with a lot of interesting architecture and other contraptions but no people, and has to solve puzzles to find out more about the world and find a way out. The puzzles are involved and require a lot of experimentation and poking around to solve, such as raising a sunken ship or mapping certain patterns of constellations in a planetarium/observatory. Upon completion of the puzzles on the island, the player is transported to subsequent worlds (with more puzzles) and uncovers the story of a rivalry between siblings that takes place via magical book writing.

The game is very immersive with its imagery and sound effects, and definitely pushed the boundaries of what a puzzle game could be at the time. When you immerse yourself in these virtual worlds, you/your brain can truly believe that you are in a different dimension. Your perception of time is altered as your brain creates a representation of a virtual world within your own mind. It’s also a testament to the idea that a book can truly transport you to another world.

Years later and without warning I had a vision of the Myst island as a microcosm for human civilization: The observatory represented the scientific endeavor, the library represented all accumulated human knowledge, the clocktower simply the passage of time for civilization, the gears industry and the redwood forest/furnace represented natural resources, and so on. Of note was the ship that allowed for exploration of the “sea,” or the boundaries of existence as known to humanity.

But most importantly to me at the time was the rocket/spaceship at the edge of the island that eventually transported players/travelers to other worlds, not by flying, but by some of futuristic transportation. Teleportation, transmutation, whatever it was called, either the player’s atoms are rearranged and transported to another world, or they are simply injected into another virtual world-within-a-world, which is exactly what Myst is all about in the first place.

To me, the spaceship represents what the human mind can imagine about other worlds, both external and internal, that have yet to become reality.

Out of this World/Another World (1991)

Speaking of other worlds, I remember watching the intro of this game and playing the first few minutes with my father multiple times, since we couldn’t get past the early part of the game where the player is eaten by an alien lion after escaping some alien snakes. This lion bit is actually considered one of the most frustrating sequences in computer game history, so it’s not that embarrassing, but the intro was truly something special. 

A sports car-driving scientist (?) goes into a secure facility to run some tests on what appears to be a particle accelerator. A storm starts to form and lightning hits the machine just at the right time to transport the scientist into another dimension and/or another planet. Eventually the scientist survives to find an entire alien civilization and escapes home, but I never got that far.

Again, these games were made using pretty primitive graphics, but were designed in a way that immersed the player in a new world. Just the opening sequence itself is worthy of a science-fiction film of its own, let alone the entire story and game.

Darkseed (1992)

Ah, this is where my dad may have not demonstrated the best judgment in playing this game with me.

Charming

The player is a successful ad exec and writer who recently purchased an old mansion. The first night he sleeps there, he has a dream that aliens have injected something into his brain and wakes up with a massive headache. He later explores the mansion to find that A) there is a parallel “Dark World” that can enter the human world through the mansion, B) it’s populated by malicious aliens, and C) if he doesn’t destroy the “Darkseed” in his brain (which is real), it will hatch and destroy all humanity – and kill him, obviously.

Really lovely

Ok, we never played that much of this game, either, since it’s also considered one of the most difficult and frightening ones of its era. And, after seeing a baby delivered by the mailman turn into a grotesque alien, I think I had enough of it too. But the cool part about this game is that it was designed by H. R. Giger, who is the same Swiss painter who designed the aliens and sets in the movie Alien. Can you see the resemblance of the artwork? So, I was exposed to some pretty high-level sci-fi stuff even back then.

So there you have it, the games I played when I was in preschool and kindergarten have left a lasting impression on me and made me believe in the power of entering deeper (virtual) worlds. Next time on My Machine Life: Into the Myst, it’s going to be all about combat flight and war simulators from the 1990’s, as the Early Period continues!